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The Fallen Outpost

I’m proud to present my final project at Vertex School, The Fallen Outpost! This scene was inspired by The Last Of Us. Once a haven for survivors at the beginning of the apocalypse, now overtaken by nature and the passage of time.
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- Modeled in Maya
- Foliage created in SpeedTree
- Tileable Shingles material created with Substance Designer
- Props textured with Substance Painter and Photoshop
- Lighting and rendering done with Unreal Engine 5
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The scene was created using Modular, Mid-poly workflows. Textured using a mixture of tileable materials, unique textures, and vertex Paint.
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A big thanks to my mentor Stefan Oprisan for all his guidance and feedback throughout the term!
https://www.artstation.com/stefan0794
Assets used:
- Trees, Decals, and some props (Megascans)
- The Last of Us Clicker Sculpt by TierneyV3 (Sketchfab)
-Adventure Character by Bugrimov Maksim (Unreal Marketplace)
- SCANS from Ukraine l Cars Vol.1 by Anatolii Umanets (Artstation)
- Remington 870 - Shotgun by Anakin Ryan (Artstation)
- Butterflies Pack 3D by Hovl Studio (Unreal Marketplace)
- Rural Australia by Andrew Svanberg Hamilton (Unreal Marketplace)
- Particles and Wind Control System by Dragon Motion (Unreal Marketplace)
-Concept done by Alexander Dimitrov https://www.artstation.com/alexander_dimitrov

*Sound On*

Concept done by Alexander Dimitrov https://www.artstation.com/alexander_dimitrov

Concept done by Alexander Dimitrov https://www.artstation.com/alexander_dimitrov